Dartmoor Ruins

This scene was made in Unreal Engine 5. It is a traversable visa reveal. The player starts following a path where the hill to their side blocks the view ahead; once they turn the corner, it opens into a wide sunset valley inspired by Dartmoor and subtle Arthurian legends.

The project includes custom models and PCG systems for foliage placement, as well as a castle built using a procedural tool.

Hero Showcase. Final vista environment built in UE5.

Hero Shot

Hero Shot

Hero Shot

Hero Shot

Playthrough Video. The reveal opens into a wide valley with ruins framed by the surrounding forest.

Progression from blockout to final scene.

Progression from blockout to final scene.

Composition breakdown: rule of thirds, leading lines.  The path directs the player toward the vista while the sun and ruins anchor the primary focal point.

Composition breakdown: rule of thirds, leading lines. The path directs the player toward the vista while the sun and ruins anchor the primary focal point.

Detailed Lighting

Detailed Lighting

Lighting Only

Lighting Only

Vegetation and rock asset lineup. Created to support PCG scattering, made with Unreals Procedural Vegetation.

Vegetation and rock asset lineup. Created to support PCG scattering, made with Unreals Procedural Vegetation.

Other Asset Showcase

Other Asset Showcase

UVs and Wireframes

UVs and Wireframes

Material Showcase. Material library created for the environment: Brick, mud path, wood, granite, grass, mud for landscape, mud with stones, stone.

Material Showcase. Material library created for the environment: Brick, mud path, wood, granite, grass, mud for landscape, mud with stones, stone.

Texture sets for terrain and props.

Texture sets for terrain and props.

PCG Tree Generation. Trees and bushes spawn in the box when the grass material is on the landscape.

PCG Rock Pile Generation, using size variation, rotation randomisation, and terrain alignment.

Castle Generation Tool Example. Follows any shape, and you can control how destroyed the 'wall' is.

Optimization Breakdown

Optimization Breakdown

Hero Shot

Hero Shot

Hero Shot

Hero Shot

Hero Shot

Hero Shot

Reference Board

Reference Board