This scene was made in Unreal Engine 5. It is a traversable visa reveal. The player starts following a path where the hill to their side blocks the view ahead; once they turn the corner, it opens into a wide sunset valley inspired by Dartmoor and subtle Arthurian legends.
The project includes custom models and PCG systems for foliage placement, as well as a castle built using a procedural tool.
Hero Showcase. Final vista environment built in UE5.
Playthrough Video. The reveal opens into a wide valley with ruins framed by the surrounding forest.
PCG Tree Generation. Trees and bushes spawn in the box when the grass material is on the landscape.
PCG Rock Pile Generation, using size variation, rotation randomisation, and terrain alignment.
Castle Generation Tool Example. Follows any shape, and you can control how destroyed the 'wall' is.